|“||Priste ir Essen. Essen ir Priste.
Power in Balance. Balance in Power.
—Cardinal rule of magic
Magic, also known by its Antari name Vitari, is a supernatural force.
Magic is not inherently good or evil. It represents power, and the way people use the power shapes how the power uses them. Balance is a key element of magic use; if one loses control of their magic the magic may overtake them and burn them up, leaving them empty.
Elemental magic does not require specific spoken spells or a specific language. The elements can be spoken to in any tongue, as the purpose of the words is not for their meaning, rather the focus that they provide the magic user. Furthermore, the strength of a spell depends on the strength of its caster.
In addition to the five elements, some magic users are specifically gifted with metal. Maxim Maresh is an example of this.
Each of the different worlds has a distinct relationship with magic: In Black London, magic took over and destroyed the world. In White London, the desire for magic and power has turned the world cruel and bleak. Red London stands perfectly in balance, many of its citizens can use magic, yet it does not overpower them. And in Grey London, the magic has been forgotten. Kell Maresh compares the worlds to a fire, with each London farther from the center of the fire, representing the epicenter of magic.
Of the five usual elements, air, earth, and water are the easiest to will. Most magicians have an affinity for one specific element, some for two, and very rare exceptions can manipulate three. Antari can control all five. Strictly speaking, regular magic does not require words or gestures, but they are sometimes used to help the magician focus. Objects can be imbued with various magical effects via inscription or engraving.
Fire is sometimes represented by oil, which lights easily and serves as fuel. It is more difficult to will than air, earth, or water.
Water is one of the easiest element to will, along with air and earth. Many people are capable of bending it due to its simplicity. Magicians who bend water are capable of changing it to ice to form ice spikes, daggers and walls, or to create patches of ice on the floor to trip an opponent.
Air magic is sometimes made visible and represented by colored dust or sand. These mediums are manipulated by the air controlled by a magic user. Magicians who specialise in Air magic can use it to create powerful gusts of wind, as well as being able to restrain people with air.
Earth magic is another easy magic to bend, being represented by dirt and stone. Earth is especially useful for defense, but can used to launch rocks and spikes. Outside of combat, earth magic can be very useful in construction.
Metal magic is a very rare form of magic. It enables the magician to control and shape metal according to their will. There don't seem to be limits regarding the types of metal this can be used on, but it is possible to ward items against magic including metalwork.
Bone is the most difficult of the five elements to will. Those who are able to control bone can control bodies, making it especially powerful. In Red London, bone magic is outlawed.
Black magic is dark magic from Black London. There, this type of magic took over the people and inherently destroyed the world.
|“||He was, after all, Antari. And Antari could speak to blood. To life. To magic itself. The first and final element, the one that lived in all and was of none.||”|
Blood magic, which can only be used by Antari, requires spoken spells in the Antari language.
- Main article: Antari
- A Darker Shade of Magic, I: The Traveler, III